- Sophie &Friends
Got a pack of cards that's missing one or two? Don't throw them away, use them to play "Match 3 Ways". This memory/matching game is super for when you have a bit of time to fill. Players vie to match cards one of three ways - by color, by number, or by suit. Get 2 of the matching elements and earn a "double down" - double the points. Match all 3, with the help of a Joker, and you earn an extra turn.
1. Lay out 3 rows with 5 cards each, all the cards facing down.
2. Set the remainder of the cards off to the side where they can be easily reached.
1. Player 1 turns over any two cards looking for a match in one of 3 ways:
a. colors match
b. numbers match
c. suit matches
2. If the cards match the player takes those cards and places them face down beside them. Those two cards count for 1 points each for that player.
3. The dealer/leader then replaces those missing cards with two new face down cards from the remaining deck.
4. The next player turns over and tries to match two cards.
5. If a player turns over two cards and there is no match, the cards are flipped face down again and the next player goes.
6. If at any time a player matches in two ways - suit and color/ color and number/ number and number, then everyone says - "double down"! The player takes the cards and places those cards face up in his pile (these cards are worth 2 points each).
7. A Joker can become any card - creating the possibility of a three way match. Those two cards are worth 2 points each and the player earns an extra turn.
7. Play continues this way until there are no more cards or no more matches can be made from the remaining cards.
1. Make face cards (Jack, Queen, King, Ace) worth more points - like 5 for J, Q, K and 10 for A. A double down with a face card would result in double the extra points. You'll probably want a score pad to keep score.
2. Instead of single players, have your group play as a team.
1. Make sure cards are all turned over before the next player takes their turn.
2. You may want to have the dealer/team leader turn over the cards, just to keep things organized and moving along. Just have the player point to the cards.
1. Memory skills
2. Matching skills
3. Finding similarities between items.