1. 1 small towel for each team
  2. as many stuffed toys and animals as you can gather - placed in a large pile
  3. a hula hoop or some sort of marker to denote each team's "home base"
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1. Divide the group into equal teams. Line them up in pairs (if you have an odd number, have one person pair up with two people - 1 from the front of the line and one from the back).
2. Set a hula hoop or line marker for each team. The team must stay behind that line.
3. Give each team a towel.
4. Set up a large display of stuffed animals and toys at the far end of the playing field. Make sure it is the same distance from each team (if you have room, set your teams in a circle with the toys in the center).

How to Play: 

1. On “go” the first pair from each team takes their towel and holding it taut between them (like a stretcher) runs to the animal display.
2. When the pair arrives, they select an animal, place it on their stretcher, and run back to their team as fast as they can. If at any time the "victim" falls from the stretcher, the team must stop and retrieve the victim, placing it back in the stretcher, before continuing.
3. Each "victim" is placed in a safe zone, a designated spot behind the team's line marker. The towel is handed off and the next pair goes.
4. Play continues until there are no more animals left to save, or if you prefer, when a time limit has been reached.
5. Teams count up their rescued victims. The team with the most saves, wins.


1. For older kids use two pool noodles to make the stretcher - this is trickier to maneuver.
2. If you have little ones (pre-school age) simply have them run up and save an animal...don't use the stretcher.
3. To add a bit of drama back at the team site, give each team a roll of white crepe paper and a roll of tape. As the victims arrive have team members wrap a limb or body part before placing in the safe zone. Only those toys that have been "treated" can be placed in the safe zone and counted.


1. Make sure victims are transported on stretchers (unless it's very little children) - no EMT should ever be holding a victim during the delivery of the victim.
2. If you are using a timer, make sure to call out the amount of time left on the clock every minute. Once you get to 1 minute announce the time every 15 seconds.
3. Make sure that the EMT's are careful with their flinging or tossing is permitted.

Activity Length: 
5 - 15 minutes
Either/or (can be played either way)
Attention, please! (a few rules to follow)
Mess Factor: 
Dustpan, please
Noise Level: 
Number of Players: 
3 to 4
5 to 10
10 to 20
As many as you can handle!
Prep Time: 
5 minutes or less
Team Division: 
Buddy up (pairs of two)
Teamwork! (divide into teams)
All together now! (everyone works together)